The recent patch update for the popular RPG game, The Witcher 3: Wild Hunt, has left players with mixed feelings. The patch notes claim to "improve the overall stability and performance of the game", however, for players who are not using the ray tracing settings, the opposite might be true.
The 4.01 update introduces a new 'Performance' setting for RT global illumination and a fix for the broken screen space reflections setting.
A small part of the decrease can be attributed to the screen space reflections fix. The Witcher 3 was previously failing to activate its High-quality SSR setting correctly, so it always showed Low-quality reflections. The High setting now works as it should, but with a performance hit, which takes 63fps with the Ultra preset to 74fps when going back to Low-quality SSR.
The downgrade only takes effect when playing in DirectX 12, the game’s default, and the author of the post is not convinced that SSR changes are the cause of the problems directly. Enabling ray tracing effects brings the performance back in line with how it was on 4.00 (and post-hotfix), and it’s not just ray traced reflections. Using RT global illumination is enough to prevent the unexplained drop, and that leaves SSR in use, so it’s not simply a case of the newly fixed screen space reflections causing the FPS drop.
The 4.01 update introduces a new 'Performance' setting for RT global illumination and a fix for the broken screen space reflections setting.
- Non-Ray Traced DirectX 12 Performance Takes a Hit
A small part of the decrease can be attributed to the screen space reflections fix. The Witcher 3 was previously failing to activate its High-quality SSR setting correctly, so it always showed Low-quality reflections. The High setting now works as it should, but with a performance hit, which takes 63fps with the Ultra preset to 74fps when going back to Low-quality SSR.
The downgrade only takes effect when playing in DirectX 12, the game’s default, and the author of the post is not convinced that SSR changes are the cause of the problems directly. Enabling ray tracing effects brings the performance back in line with how it was on 4.00 (and post-hotfix), and it’s not just ray traced reflections. Using RT global illumination is enough to prevent the unexplained drop, and that leaves SSR in use, so it’s not simply a case of the newly fixed screen space reflections causing the FPS drop.
- Ray Traced Global Illumination Brings FPS Improvements
- Conclusion