Wild Hearts, a popular monster hunter game, has been plagued by performance issues that have affected gameplay for many users. However, a recent patch was released to address these issues. According to a Reddit post by a Wild Hearts developer, the patch aims to fix frame rates, CPU caps, audio stacking bugs, default resolution, and rendering issues when using certain graphics cards.
Despite the promise of improvements, many users have reported that the patch did not make any significant difference to their gameplay experience. Users who exceed the recommended specifications for the game are still experiencing subpar frame rates. This is a cause for concern, as Wild Hearts is seen as a viable alternative to Monster Hunter due to its accessibility and gameplay mechanics.
The full list of fixes in the patch includes the following:
Despite the promise of improvements, many users have reported that the patch did not make any significant difference to their gameplay experience. Users who exceed the recommended specifications for the game are still experiencing subpar frame rates. This is a cause for concern, as Wild Hearts is seen as a viable alternative to Monster Hunter due to its accessibility and gameplay mechanics.
The full list of fixes in the patch includes the following:
- High-end CPUs were unintentionally capped, and this has now been fixed, resulting in performance improvements for high-end PC users.
- A bug causing audio stacking issues and resulting in strain on players' CPUs has been fixed. This fix should improve performance across the board, and the workaround of using 5.1/7.1 audio is no longer necessary on PC.
- The default resolution has been set to 16:9 1080p on first boot. This is aligned with the recommended spec for Wild Hearts, although users can change the resolution to their preferred setting in-game.
- A rendering issue affecting AMD Radeon RX 7900 XTX graphics cards has been fixed.
- An issue on the save/load screen that could result in corrupted save data has also been fixed.